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Skybound Games

Ultimate Dibs (Preorder)

Ultimate Dibs (Preorder)

^Prices shown are exclusive to our online store.

No. of Players

10

Age:

10+

Mechanic:

Area Majority

No. of Players

10

Age:

10+

Mechanic:

Area Majority

In Ultimate Dibs, you and your team will race to score some of the best things out there!

Pre-orders coming soon
ETA To Be Confirmed

Orders that contain both preorders and regular products will be shipped individually. At our discretion we may choose to ship part of your order early to ensure you receive it as soon as possible. If you urgently require a product, please contact us beforehand. See Preorder Policy for more information.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

In Ultimate Dibs, you and your team will race to score some of the best things out there!

The play space is a field made up by a 4 x 4 grid of categories things may belong to.

On your team's turn, one representative will name a thing and then secure different categories one at a time by calling dibs on them if their thing belongs in that a category. If no one objects, the representative will discard the card, place a token on the space in their color, and move on to explain how the thing ALSO fits into another category, calling further dibs. The dibs calling repeats until they are done or they are challenged.

The opposing team may challenge any dibs that stretches the definition of a category. If an agreement can’t be reached, all players vote on whether the active team is correct or not. If the vote is in favor of the active team, their dibs is upheld in that space and may move forward with any further dibs they have. However, If the vote swings toward the contesting team, the active team is done calling dibs and a penalty is placed on them for trying to pull a fast one.

At the end of a team's turn, any blank spaces are refilled with new category cards and the active team switches. Each member of your team must act as representative before having a second turn.

When calling dibs on an empty space, you’ll simply place a token of your team’s color on that space. If the opposing team already has a token on that space, you’ll instead flip the token over to your team’s color. If your team successfully calls dibs on a card that already had a token of your color on it, you may flip that card to its LOCKED face-down side instead of discarding it. That space is your teams for the rest of the game and may not be contested.

When a team manages to get 3 locked spaces in a row (orthogonal or diagonal) they have claimed THE ULTIMATE DIBS and have won the game!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
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^Prices shown are exclusive to our online store.
Pre-orders coming soon
ETA To Be Confirmed

Orders that contain both preorders and regular products will be shipped individually. At our discretion we may choose to ship part of your order early to ensure you receive it as soon as possible. If you urgently require a product, please contact us beforehand. See Preorder Policy for more information.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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