A set of nine cards tailored to be used with the 5th edition, but can be adapted for use with any RPG. Use these cards to reward your Adventurers for heroic deeds done.
When a player inspires the party with a daring heist, phenomenal spell, insightful use of knowledge, or ferocious smite, reward them with an Inspiration Card for a thematic perk. These Inspiration cards are tailored for use with 5th Edition but can be adapted for any fantasy RPG.
There is no right or wrong way to use these cards, as long as you're having fun.
Inspiration cards are not meant for gritty realism or 100% balance. You should follow the "rule of cool"-- if it helps tell a cool story, and everyone is having more fun, then you're doing it right.
