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Secret Squad

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  • 10 Maximum Players: 10
  • Hidden Roles Mechanic: Hidden Roles
  • 12+ Recommended Age: 12+
  • Deduction Theme: Deduction

In each of the three rounds of Secret Squad, all players are secretly assigned a color squad, either red or yellow.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In each of the three rounds of Secret Squad, all players are secretly assigned a color squad, either red or yellow. To start the round, a card is revealed that has a yes/no question in red and a different yes/no question in yellow. All players answer "yes" or "no" to the question corresponding to their secret color by placing a token on the "Yup" or "Nope" end of the card. Two other cards are then revealed, with players answering them in the same way.In each of the three rounds of Secret Squad, all players are secretly assigned a color squad, either red or yellow. To start the round, a card is revealed that has a yes/no question in red and a different yes/no question in yellow. All players answer "yes" or "no" to the question corresponding to their secret color by placing a token on the "Yup" or "Nope" end of the card. Two other cards are then revealed, with players answering them in the same way.

Using these clues, you want to identify someone — anyone! — who's on your squad. Everyone raises a finger, and on the count of three, you point at someone who seems like a good fit. (In a three-player game, you might be alone, and if you think you are, you point at yourself.) Everyone then reveals their squad affiliation, and if you guessed correctly, you score points; you also score if someone correctly identified you as being part of their squad.

You then reshuffle the squad cards and play another round. Whoever has the most points after three rounds wins.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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