Buy now, pay later in 4 instalments of $8.23*or from $10/week with
No. of Players
10
Age:
12+
Mechanic:
Cards
Theme:
Abstract
No. of Players
10
Age:
12+
Mechanic:
Cards
Theme:
Abstract
For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb.
Public Holiday Shipping Update:
Due to public holidays, orders placed between 24 Dec and 4 Jan may be dispatched later than usual. We appreciate your understanding.
Free delivery on orders over $75
Unopened? 30 days returns
Description
For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb. A card is drawn bearing two or more letters, The variable length fuse (10 Seconds to 1 Minute) is set and the ticking bomb is passed to the first player.For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb. A card is drawn bearing two or more letters, The variable length fuse (10 Seconds to 1 Minute) is set and the ticking bomb is passed to the first player.
In turn players must shout a word that contains the letters on the card and pass on the Bomb before it goes off! Words must be in common use and can only be shouted out once in each round. Players may challenge at their discretion.
All too often the word you think of as you await your turn is shouted out by preceding player and even those who boast the largest vocabularies suddenly find their minds go completely blank as the infernal bomb ticks away.
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.