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Hellton Palace

Hellton Palace

Regular price $25.00
Regular price $40.00 Sale price $25.00

Save $15.00

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Buy now, pay later in 4 instalments of $6.25* or from $10/week with

Complexity:

Medium

No. of Players

2

Age:

10+

Mechanic:

Drafting, Variable Player Powers

Theme:

Humor

Complexity:

Medium

No. of Players

2

Age:

10+

Mechanic:

Drafting, Variable Player Powers

Theme:

Humor

Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared.

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared.

In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent!

An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building!

Twist your habit by having a new goal: Losing last!

On your turn:

1) Welcome a guest in one of the available rooms in the matching row.

2) Dismiss your bellhops by flipping their tile to their "break" side.

3) Hire new ones by paying the cost with your hard-earned money.

4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not.


Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hanger
If you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token.

5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back.
There are two ways of ending the game:
A player has no bell token left
A player has a column with no pillar token left

Shipping & returns

Good Games partners with trusted courier and delivery services to ship orders across Australia and New Zealand. All shipments include tracking, allowing you to monitor your order once it has been dispatched.

Standard Shipping (Australia): Orders are generally delivered within 1–4 business days for most metropolitan areas once dispatched. Delivery times may vary depending on your location, the delivery provider and other factors outside our control.

New Zealand Shipping: Orders are generally delivered within 3–14 business days once dispatched. Delivery times may vary depending on your location and the delivery provider.

Important Information for Pre-Orders

If your order contains a pre-order product, additional terms and conditions apply, including those relating to release dates, product availability, dispatch timeframes and cancellations.

Please review our Pre-Order Policy and Terms & Conditions before placing an order containing pre-order products.

Returns & Refunds

For more information, please refer to our Returns & Refunds Policy.

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Price match
Regular price $25.00
Regular price $40.00 Sale price $25.00

Save $15.00

Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $6.25* or from $10/week with

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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