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GMT Games - Battle for White Plains

GMT Games - Battle for White Plains

Regular price $139.00
Regular price $155.00 Sale price $139.00

Save $16.00

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $34.75* or from $10/week with

No. of Players

2

Age:

10+

Mechanic:

Grid Movement

No. of Players

2

Mechanic:

Grid Movement

Age:

10+

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.

The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.

Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.

In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

Contents:

  • 2 hard-mounted maps featuring 1-inch hexes
  • 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series
  • 52 Opportunity Cards: 26 American & 26 British
  • 16 Tactics Cards: 8 American & 8 British
  • 2 Full color, four-page player aid cards: 1 American & 1 British
  • 1 Full-color exclusive rule book
  • 1 Full-color series rule book
  • 2 10-sided dice

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas

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Price match
Regular price $139.00
Regular price $155.00 Sale price $139.00

Save $16.00

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $34.75* or from $10/week with
iconFree delivery on orders over $75
iconUnopened? 30 days returns

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas