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Price match Pandemic

Pandemic - The Cure Experimental Meds

Pandemic - The Cure Experimental Meds

Regular price $56.00
Regular price $85.00 Sale price $56.00

Save $29.00

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $14.00* or from $10/week with

Complexity:

Medium

No. of Players

5

Age:

8+

Mechanic:

Co-Operative, Dice

Theme:

Medical

Complexity:

Medium

No. of Players

5

Age:

8+

Mechanic:

Co-Operative, Dice

Theme:

Medical

This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure.

6
iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure.

This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure.

You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange and sometimes beneficial ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat.

If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects positive and negative that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.

Contents: Rulebook, 8 Role Cards, 40 Player Dice (in 8 colors), 11 Event Cards, 3 Blank Event Cards, 12 Purple Infection Dice, 11 Hot Zone Dice, 5 Hot Zone Reference Cards, 1 Purple Cured Diseases Card, 1 Mutation Reference Card, 1 Sticker Sheet

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas

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Price match
Regular price $56.00
Regular price $85.00 Sale price $56.00

Save $29.00

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $14.00* or from $10/week with
6
iconFree delivery on orders over $75
iconUnopened? 30 days returns

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas

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