Buy now, pay later in 4 instalments of $11.25*or from $10/week with
No. of Players
4
Age:
14+
Mechanic:
Dice Rolling, Role Playing, Storytelling
Theme:
Horror
No. of Players
4
Age:
14+
Mechanic:
Dice Rolling, Role Playing, Storytelling
Theme:
Horror
Estimated delivery if ordered today
6
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
Free delivery on orders over $75
Unopened? 30 days returns
Description
Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide...
Contains:
1 New Boss: Face-off against an evil uber-genius obsessed with neural implants
12 New Chapters: Four per act, exploring the stations tech-skewed terrors
10 New Items: Including deadly new weaponry and powerful new cybernetics
7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle
New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.