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Cangaceiros

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  • 5 Maximum Players: 5
  • Hand Management Mechanic: Hand Management, Variable Player Powers
  • 13+ Recommended Age: 13+
  • Adventure Theme: Adventure

In Brazil in the late 1800s and early 1900s large landowners called Coronéis were starving the north-east of the country in an extensive area that included the Sertão desert.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In Brazil in the late 1800s and early 1900s large landowners called Coronéis were starving the north-east of the country in an extensive area that included the Sertão desert. In this climate of corruption and abuse, the Cangaceiros, bandits who violently opposed the status quo, were born.In Brazil in the late 1800s and early 1900s large landowners called Coronéis were starving the north-east of the country in an extensive area that included the Sertão desert. In this climate of corruption and abuse, the Cangaceiros, bandits who violently opposed the status quo, were born.

Cangaceiros is a strategic competitive game for 2 to 5 players in which each player plays a gang that tries to survive in the hostile desert territories, hunted by the Volantes, the state police trained to kill them. Each band will have a chief to choose from the 20 available, each with its own unique abilities and characteristics.

The management of each 7 cards deck is fundamental, such as collecting resources, placing bandits to guard a region, attacking the Volantes, assaulting the prison of the city of Recife, convert the accumulated resources into fame, train their leader and recruit new members for the gang.

Players will win accumulating fame points, obtained by attacking the Volantes, but also training your boss to solve his life goal and make him retire in glory. You also gain fame points in several other ways during the game. At the end of each game, the player with the most fame points wins.

The different chiefs, the initial setup of cards and resources, the events and life goals distributed randomly make each game profoundly different from the other, offering a high re-playability.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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