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Price match Chalk And Chuckles

Why Connect

Why Connect

Regular price $38.00
Regular price $38.00 Sale price $38.00
Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $9.50* or from $10/week with

No. of Players

4

Age:

6+

Mechanic:

Pattern Building, Pattern Recognition, Tile Placement

Theme:

Abstract

No. of Players

4

Age:

6+

Mechanic:

Pattern Building, Pattern Recognition, Tile Placement

Theme:

Abstract

A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface.

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface. A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface. Players take turns adding a picture tile to the existing grid of logical connections. When adding a tile, the player must state aloud the reason for the connection (ie. "butterfly connects to airplane because both fly" or "sapling connects to chick because both are young members of their species"). The other players decide if they consider the connection logical and thus acceptable. If the players disagree with a stated connection, it cannot be played.

The more connections a tile can make when placed, the more points it is worth. A tile that connects to one tile is worth one point, connecting to two tiles is worth five points, and three or four tiles connected is worth 10 points. The tile placed must logically relate to all the tiles to which it connects. Connections can be made based on function (used for, used by), sharing the same characteristics (color, shape, size, materials, etc.), "has-a" relationship ("train has windows"), causal reasoning (caused by, leads to), or reasoning based on science facts ("ball and feather both float on water" or "butterfly sleeps in blades of grass").

The game offers two levels of play. For an easier, faster game, play only with the 58 red tiles. For a longer, more challenging game, add the 30 blue tiles. Two magic wand tiles act as wild cards, becoming whatever the player names them to be when placed. The game ends when there are no more tiles to be placed and the player with the most points is the winner.

The box contains 90 wooden tiles, four wooden tile racks, cloth bag, score pad, answer booklet, and instructions for 2-4 players.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
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Price match
Regular price $38.00
Regular price $38.00 Sale price $38.00
Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $9.50* or from $10/week with

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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