Buy now, pay later in 4 instalments of $5.25*or from $10/week with
No. of Players
6
Age:
10+
Mechanic:
Deduction
Theme:
Deduction, Espionage
No. of Players
6
Age:
10+
Mechanic:
Deduction
Theme:
Deduction, Espionage
In the game, players are secretly assigned a role which is either a terrorist or a SWAT officer.
Estimated delivery if ordered today
6
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
Free delivery on orders over $75
Unopened? 30 days returns
Description
In the game, players are secretly assigned a role which is either a terrorist or a SWAT officer. Then cards are dealt to each player. They look at their cards and randomly place the cards face-down in front of them. SWATs win together if they deactivate the time bomb by revealing all of the SUCCESS cards.
Each turn, a player chooses a card in front of another player and reveal it. If it is a SUCCESS card, SWATs get closer to winning. Otherwise it is a threat card, and its threat effect is activated according to its color. Terrorists win together if four threats of the same color are revealed.
Players may discuss whose card should be revealed, but they should be noted that terrorists may be misleading SWATs.
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.