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Thought Exchange

Thought Exchange

Regular price $69.99
Regular price $69.99 Sale price $69.99
Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $17.49* or from $10/week with

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

The aim of the game is to be the first player/team to successfully complete a given route across the board. Each player receives a Route Planner card, which determines start and finish points, which may be on the same track or different ones.

Players roll a d8 for movement and must travel along one of six tracks, each of which represents a different style of puzzle or problem. Where different tracks cros,s a player may change routes by successfully answering a question from any of the tracks that intersect there. Players have to change tracks at least three times during the game, even if their given route both starts and finishes on the same track.

The six tracks or Lines correspond to different types of puzzles or problems, the idea behind the game being to develop and test different thought processes. The six lines are as follows:

The Sequence Line - the puzzle here is to identify the missing part of a sequence.

The Code line - here one has to break a code or cipher.

The Process line - the aim here is to take in the information at speed and to deduce the correct answer.

The Memory line - here, a player is given a look at a card with a variety of information on it, and is then quizzed on a particular aspect of it.

The Perception line - similar to the memory line, problems here relate to observational skill.

The Lateral line - an exercise in lateral thinking regarding the subject detailed on the card. A player has to identify a series of objects that are related to the card's subject.

All these puzzles and problems are subject to a time limit - a sand timer with a 30-second limit is included in the box.

The box contains a board, six decks of 40 cards, one for each line, 15 Route Planner cards, 25 Risk It cards (which may be played when landing on a Risk It board space and have both beneficial and unhelpful effects), and six sets of playing pieces and counters to mark when a player has changed lines.

Details:

Ages: 8+
Players: 2-6
Playing Time: 60 Min

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
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Price match
Regular price $69.99
Regular price $69.99 Sale price $69.99
Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $17.49* or from $10/week with

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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