Buy now, pay later in 4 instalments of $14.47*or from $10/week with
No. of Players
4
Age:
12+
Mechanic:
Exploration
Theme:
Exploration, Sci-Fi
No. of Players
4
Age:
12+
Mechanic:
Exploration
Theme:
Exploration, Sci-Fi
Estimated delivery if ordered today
6
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
Free delivery on orders over $75
Unopened? 30 days returns
Description
SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.
In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.
Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI.
Contents:
14 double-sided HQ Boards
27 cards
One contract disc
One updated solitaire player aid
One rulebook
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.