You are dwarves laying tunnel cards to get gold, but which one of you is the traitor?
Deep in the mine, the search for gold begins - but not all the players want it found! While everyone works together as a team, pursuing the right path, there are saboteurs within their own ranks who secretly want to thwart them.
Who can be trusted, and who is deceiving everyone?
Game Principles:
- The dwarf cards randomly grant you a secret role as a gold prospector and saboteur.
- Lay out the starting card and the three face-down goal cards with the gold treasure.
- When it's your turn, you lay down a path card, play an action card, or you pass.
- Using the path cards, you lay out a path from the starting card to the goal cards during the game. You may only place path cards adjacent to existing path cards.
- Action cards allow you to hinder or help each other.
- As gold prospectors, you try to find a path to the gold treasure. As saboteurs, you want to prevent this.
- When you reach the map with the gold treasure, the round ends, and the gold seekers receive gold pieces.
- The round also ends if you fail to reach the target card with the gold treasure. In that case, the saboteurs win and receive gold pieces.
- The game ends after the third round. Whoever has the most gold pieces wins!
Contents:
44 x Path Cards, 27 x Action Cards, 28 x Gold Nugget Cards, 7 x Gold Miner Cards, 4 x Saboteur Cards, 1 x Rules
Number of players: 3–10
Playing Time: 30 Min
Suitable for ages: 8+
