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Rise Of Tribes

Rise Of Tribes

Regular price $78.00
Regular price $85.00 Sale price $78.00

Save $7.00

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Buy now, pay later in 4 instalments of $19.50* or from $10/week with

No. of Players

4

Age:

10+

Mechanic:

Area Control

Theme:

Civilization Building

No. of Players

4

Age:

10+

Mechanic:

Area Control

Theme:

Civilization Building

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice).

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

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New Zealand Shipping: Orders are generally delivered within 3–14 business days once dispatched. Delivery times may vary depending on your location and the delivery provider.

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Please review our Pre-Order Policy and Terms & Conditions before placing an order containing pre-order products.

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View full details
Regular price $78.00
Regular price $85.00 Sale price $78.00

Save $7.00

Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $19.50* or from $10/week with

Estimated delivery if ordered today

6

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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