Buy now, pay later in 4 instalments of $8.74*or from $10/week with
No. of Players
6
Age:
10+
Mechanic:
Hand Management, Take That
Theme:
Adventure, Fantasy, Humor
No. of Players
6
Age:
10+
Mechanic:
Hand Management, Take That
Theme:
Adventure, Fantasy, Humor
Defeat Foes and Uncover the Mysteries of Wildemount in the First-Ever Critical Role Licensed Tabletop Game!
Estimated delivery if ordered today
6
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
Free delivery on orders over $75
Unopened? 30 days returns
Description
Defeat Foes and Uncover the Mysteries of Wildemount in the First-Ever Critical Role Licensed Tabletop Game!
Defeat Foes and Uncover the Mysteries of Wildemount in the First-Ever Critical Role Licensed Tabletop Game!
The powerhouse role-playing franchise Critical Role meets its match in the treasure-seeking hit role-playing card game of Munchkin, bringing the hugely successful Mighty Nein campaign to tabletop in the first officially licensed Critical Role card game.
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.