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Backspindle Games

MourneQuest - 1-4 Players

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Journey beyond reality battle ancient nightmares to save a magical kingdom.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Journey beyond reality battle ancient nightmares to save a magical kingdom.

The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great grandma Tess' belief in the power of the dandelion wishes, Jack knows no amount of magic will bring him back — but he tries anyway.

Nothing happens…

In an act of rage, Jack sets in motion a series of events that transports him to the true kingdom of Mourne: a realm half-real, half-imagined that's filled with all manner of fantastical creatures. Jack encounters Cobs, a 437-year old clurichaun (don't call him a leprechaun) who lives alone in a creaky old mansion perched on top of a tree that grows within a tree. Soon Jack learns that his tampering with the long forgotten magic of Mourne has stirred something deep within the heart of the mountains. An ancient wall encircles the center of the Kingdom, a wall that has held strong for centuries, but now the evil it was built to imprison has a plan to escape.

The Nightmares — the deepest fears from the darkest corners of Irish Legend — are being called from their slumber. From the four corners of the Kingdom they come. Their one aim: to tear down the wall and set the Old Ones' Shimnavore free.

In MourneQuest, a 2-4 player cooperative board game based on the novel MourneQuest by Irish author Garry McElherron, heroes Jack, Cobs, and their friends must battle to banish the Nightmares and save the Kingdom of Mourne. As they race towards their goal, they gather power from the land itself, with granite, blackthorn, flax and gold fueling their quest and magical items to boost their skills. But even the BogBeans, the normally elusive faerie folk of the dark forests and marshlands, seem set to block their path.

Together the heroes face an epic struggle to escape the BogBeans, dispel the Nightmares, and finally defeat the Shimnavore.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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