Buy now, pay later in 4 instalments of $6.73*or from $10/week with
No. of Players
5
Age:
10+
Mechanic:
Hand Management
Theme:
Spies
No. of Players
5
Age:
10+
Mechanic:
Hand Management
Theme:
Spies
Estimated delivery if ordered today
6
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
Free delivery on orders over $75
Unopened? 30 days returns
Description
Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors.
Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.
As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?
Contents:
75 Cards
12 Bullet tokens
9 Number tokens
4 Arrow tokens
1 Aardboard gun
1 Gun tray (insert)
5 Clue boards
1 Dry erase marker
1 Rulebook/mission book
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
Christmas cut off dates
NSW, QLD, VIC, ACT, SA12 December
NT, WA, TAS10 December
Orders placed after these dates may not arrive in time for Christmas