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Grand Gamers Guild

Holiday Hijinks The Independence Incident (Preorder)

Holiday Hijinks The Independence Incident (Preorder)

Prices shown are exclusive to our online store.

No. of Players

4

Age:

8+

Mechanic:

Co-Operative

Theme:

Deduction

No. of Players

4

Age:

8+

Mechanic:

Co-Operative

Theme:

Deduction

Your peaceful day at the national history museum is shattered in an instant.

Coming Soon
ETA To Be Confirmed

Preorders are not currently open for this item. Availability will be clearly updated on this page if and when preorders become available.


Please note: the presence of this page does not guarantee further preorder availability. See our Preorder Policy for more information.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

Your peaceful day at the national history museum is shattered in an instant. Something feels off, a strange tension in the air. Just as you're beginning to piece together what's wrong, a tap on your shoulder jolts you. A shadowy figure leans in close and whispers, “We’ve been watching you. We need your help. A priceless American treasure is in danger, and a ruthless gang is closing in fast. Will you join us?” Your heart races as fear and excitement collide. The clock is ticking, and only you can unravel the secrets hidden within the nation's landmarks before it’s too late. Will you rise to the challenge?

The Independence Incident, title #2 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.

Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.

When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.

This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use.

This entry in the series takes about an hour to solve, and is rated 3 out of 3 in difficulty.

Shipping & returns

Good Games partners with trusted courier and delivery services to ship orders across Australia and New Zealand. All shipments include tracking, allowing you to monitor your order once it has been dispatched.

Standard Shipping (Australia): Orders are generally delivered within 1–4 business days for most metropolitan areas once dispatched. Delivery times may vary depending on your location, the delivery provider and other factors outside our control.

New Zealand Shipping: Orders are generally delivered within 3–14 business days once dispatched. Delivery times may vary depending on your location and the delivery provider.

Important Information for Pre-Orders

If your order contains a pre-order product, additional terms and conditions apply, including those relating to release dates, product availability, dispatch timeframes and cancellations.

Please review our Pre-Order Policy and Terms & Conditions before placing an order containing pre-order products.

Returns & Refunds

For more information, please refer to our Returns & Refunds Policy.

View full details
Prices shown are exclusive to our online store.
Coming Soon
ETA To Be Confirmed

Preorders are not currently open for this item. Availability will be clearly updated on this page if and when preorders become available.


Please note: the presence of this page does not guarantee further preorder availability. See our Preorder Policy for more information.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Customer Reviews