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GMT Games

GMT Games - Panzer North Africa

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  • 2 Maximum Players: 2
  • Miniatures Mechanic: Miniatures
  • 14+ Recommended Age: 14+
  • WWII Theme: WWII

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.

About the Game

The game system is designed for small unit actions from platoon to battalion-sized formations.

Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit.

The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons.

Ground scale is 100 meters per hex

The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus map terrain overlays to further customize your engagement maps.

The game features a streamlined chit-based command system that moves the action along at a brisk pace.

The game includes solitaire scenarios.

Panzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:

  • Vehicles include 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire
  • Various ammunition types, e.g., AP, APCR, HEAT, HE
  • Sighting Effects, e.g., dust, sun blinding, and heat haze
  • Overwatch fire
  • Rate-of-fire
  • Indirect fire, both on and off map
  • Hand-to-hand combat
  • Close assault
  • Troop quality
  • Command control
  • Leaders
  • Unit cohesion
  • Morale
  • Smoke Effects
  • Mines
  • Obstruction
  • Bogging
  • Air-to-ground and anti-aircraft combat

Game Contents

  • 6 double-sided geomorphic mapboards, 12 mapboards in total
  • 8 x 7/8” and 5/8” counter sheets
  • 49 double-sided full-color 5” x 4” data cards
  • 45 Map terrain overlays
  • Modular full-color Rulebook with Basic & Advanced Rules
  • Modular full-color Rulebook with Optional Rules and Solitaire Rules sections
  • Scenario playbook and solitaire scenario playbook - 30 scenarios included
  • TO&E reference book
  • Four double-sided Player Aid Cards
  • Four ten-sided dice
  • 3.5" Box
Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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