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GMT Games - North Africa 41

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  • 2 Maximum Players: 2
  • Grid Movement Mechanic: Grid Movement
  • 14+ Recommended Age: 14+
  • WWII Theme: WWII

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east—the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila.

North Africa ’41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle.

The game uses the simple Move-Fight-Supply game system developed in Normandy ’44 and Holland ’44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game.

Game Scale

  • 1 hex = 8 miles
  • 1 game turn = half a month = 2-3 impulses of 3-8 days each
  • Units: Battalion to Brigade

Components

  • 2 maps - One 22” x 34” mapsheet and one 22” x 28” mapsheet (total area 22" x 61.75")
  • 2 counter sheets (9/16” counters)
  • 2 setup and reinforcement cards
  • 2 identical CRT/TEC player aid cards
  • 1 rule book
  • 1 play book with extended example of play, design notes, and historical notes

Scenarios

  • Enter Rommel: March-June 1941 (7 turns, both maps)
  • Campaign Game: March-December 1941 (19 turns, both maps)
  • Crusader: November-December 1941 (3 turns, both maps)
Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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