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Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart.
Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father’s regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior…
But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines…if it doesn’t kill him first.
ABOUT BATTLETECH: Decision at Thunder Rift is one of the first of more than 100 novels set in the BattleTech universe, a 31st-century setting of constant war between planets, nations, and peoples. A ‘Mech is a 12-meter-tall, 100-ton walking war machine. Only another ‘Mech can face one. Mercenary armies battle for pay, for honor, and for causes innumerable.
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
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