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Fantasy Flight Games

Battles Of Westeros Tribes Of The Vale

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  • 2 Maximum Players: 2
  • Dice Mechanic: Dice, Hand Management
  • 13+ Recommended Age: 13+
  • Fantasy Theme: Fantasy

Born in the cruel climate of the Mountains of the Moon, the clansmen of the Stone Crows, Black Ears, and Burned Men are of a violent breed.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Born in the cruel climate of the Mountains of the Moon, the clansmen of the Stone Crows, Black Ears, and Burned Men are of a violent breed. Uncivilized, uncouth, and unrefined, these men and women live to kill, and they do it well.Born in the cruel climate of the Mountains of the Moon, the clansmen of the Stone Crows, Black Ears, and Burned Men are of a violent breed. Uncivilized, uncouth, and unrefined, these men and women live to kill, and they do it well.

Tribes of the Vale introduces the clansmen to Battles of Westeros as an ally force, meaning they can supplement House Lannister or, if playing with the Skirmish rules, House Stark from the Core Set. Ally forces such as those found in Tribes of the Vale are represented as tan colored miniatures on the board, differentiating them from the forces of the house they are supporting. This provides greater customization for Skirmish battles and allows players to easily find their allied troops on the field during battle.

Included in Tribes of the Vale are are three new commanders and three new unit types. Shagga, Son of Dolf is a ruthless barbarian of the Stone Crows, capable of wielding two massive battle axes better than some men handle one. Timett, Son of Timett earned his place as the Red Hand of the Burned Men by taking out his own eye. A fearless expert swordsmen, Timett rarely fails to kill anyone he means to. Finally, Chella, Daughter of Cheyk is a vicious woman, decorating herself with the ears of her enemies.

In addition to these new forces, Tribes of the Vale also comes with a rules and battle plan book, new terrain, and Clansmen Gambit and Skirmish cards.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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