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Artificium

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  • 6 Maximum Players: 6
  • Trading Mechanic: Trading
  • 8+ Recommended Age: 8+
  • Medieval Theme: Medieval

As a medieval ruler your aim is to develop crafts, build efficient production chains, and make your city thrive. Produce, transform, gather resources, and don't forget to hinder your opponents!

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

As a medieval ruler your aim is to develop crafts, build efficient production chains, and make your city thrive. Produce, transform, gather resources, and don't forget to hinder your opponents!

As a medieval ruler your aim is to develop crafts, build efficient production chains, and make your city thrive. Produce, transform, gather resources, and don't forget to hinder your opponents!

Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points, while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success.

Artificium lasts four turns. At the start of each turn, players have five cards in hand, with six cards being face-up on the table as a card market. During the turn, players first have a chance to exchange some cards from their hands with those in the market, then they play and resolve their cards step by step, performing actions, trading and gathering resources, and most importantly, refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn, with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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