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Academy Games

Agents of Mayhem Bombshells Expansion

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  • 4 Maximum Players: 4
  • Cards Mechanic: Cards
  • 13+ Recommended Age: 13+
  • Sci-Fi Theme: Sci-Fi

The expansion adds 3 new characters to play as for the Mayhem player.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The expansion adds 3 new characters to play as for the Mayhem player.

Joule, aka Cosima Bellini, is the daughter of the fashion world titan Bellini family. Cosima is one of the most brilliant engineering minds in Europe and worked hard to live up to both her parents' legacies. But her parents had to go into hiding after LEGION targeted her father's work, which drove Cosima to join MAYHEM.
Joule can deplay a Turret which attacks LEGION to draw their fire away from her. Her main Beam Weapon can either damage LEGION troopers or heal her Turret.

Red Card, aka Ingo Rotkapp, made it his job to be the #1 Ultra-Fan for German soccer club FC Rüdesheim. By the time LEGION had started targeting sporting events, Ingo had earned his notoriety as a brutal hooligan. After inciting a riot against LEGION during a championship game, MAYHEM decided that even a loose cannon like him could be the perfect weapon at the right time.

Red Card is a tank on legs, that just charges into battle. He has a harness that releases an explosion damaging nearby enemies. The longer he waits, the more powerful the explosion, but the more susceptible he becomes to enemy attacks!

Rama, aka Pranati Malhotra, is a distinguished immunologist that fought to contain a Dark Matter Plague that spread like wildfire across her country. Now she pursues a cure for the disease and vengeance upon those who unleashed it.

Rama fires an Energy BOW. The longer she charges a shot, the more damage the strike inflicts. Rama also has a special Mayhem ability that allows her to fire a shot that is tainted with a modified dark matter plague. A hit enemy is infected, suffering Damage over Time. When they die, a cloud of poisonous gas spreads the infection to other enemies.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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