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Price match Wehrlegig

Pax Pamir: Second Edition

Pax Pamir: Second Edition

Regular price $119.95
Regular price $143.00 Sale price $119.95

Save $23.05

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $29.98* or from $10/week with

Complexity:

Hard

No. of Players

5

Age:

13+

Mechanic:

Area Majority, Hand Management, Negotiation

Theme:

Economic, Educational, Politics, Spies

Complexity:

Hard

No. of Players

5

Age:

13+

Mechanic:

Area Majority, Hand Management, Negotiation

Theme:

Economic, Educational, Politics, Spies

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire.

6
iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas

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Price match
Regular price $119.95
Regular price $143.00 Sale price $119.95

Save $23.05

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $29.98* or from $10/week with
6
iconFree delivery on orders over $75
iconUnopened? 30 days returns

Christmas cut off dates

NSW, QLD, VIC, ACT, SA 12 December
NT, WA, TAS 10 December

Orders placed after these dates may not arrive in time for Christmas

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