Buy now, pay later in 4 instalments of $23.00*or from $10/week with
Complexity:
Medium
Age:
14+
Mechanic:
Action Points, Grid Movement, Variable Player Powers
Theme:
Abstract, Fantasy
Complexity:
Medium
Age:
14+
Mechanic:
Action Points, Grid Movement, Variable Player Powers
Theme:
Abstract, Fantasy
Mythical high school factions vie to avoid the Groundskeeper in the school hedgemaze.
6
Free delivery on orders over $75
Unopened? 30 days returns
Description
Mythical high school factions vie to avoid the Groundskeeper in the school hedgemaze.
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself. The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls. Players are able to upgrade their Faction's abilities throughout the game by collecting powerful Tomes from around the hedge maze. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch!
Shipping & returns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
Christmas cut off dates
NSW, QLD, VIC, ACT, SA12 December
NT, WA, TAS10 December
Orders placed after these dates may not arrive in time for Christmas