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Mule

Mule

Regular price $102.00
Regular price $120.00 Sale price $102.00

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No. of Players

4

Age:

14+

Mechanic:

Auction, Exploration, Trading

Theme:

Economic

No. of Players

4

Age:

14+

Mechanic:

Auction, Exploration, Trading

Theme:

Economic

M.U.L.E. was first published as a computer game in 1983.

Public Holiday Shipping Update:

Due to public holidays, orders placed between 24 Dec and 4 Jan may be dispatched later than usual. We appreciate your understanding.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

Description

M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!

In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though €” not unless there's profit. Good luck. You'll need it.

In M.U.L.E. (abbreviated from €œMultiple Use Labor Element€), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit or stockpile for (hopefully) even more profit:
- Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production.
- Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates you have been warned!)
- Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s.
- Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.

There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds €fun€ planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true color of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 4 working days for most parts of Australia. The is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
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Price match
Regular price $102.00
Regular price $120.00 Sale price $102.00

Save $18.00

^Prices shown are exclusive to our online store.
Buy now, pay later in 4 instalments of $25.50* or from $10/week with

Public Holiday Shipping Update:

Due to public holidays, orders placed between 24 Dec and 4 Jan may be dispatched later than usual. We appreciate your understanding.

iconFree delivery on orders over $75
iconUnopened? 30 days returns

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