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Dynomite Games

Steven Rhodes: Lets Dig for Treasure

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  • 6 Maximum Players: 6
  • Push Your Luck Mechanic: Push Your Luck
  • 14+ Recommended Age: 14+
  • Mythology Theme: Mythology

From the mind of Steven Rhodes, a graphic artist and illustrator best known for his offbeat reimagining of children’s activity books from the ’70s and ’80s, Let’s Dig for Treasure immerses you in these hilariously dark retro worlds.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

From the mind of Steven Rhodes, a graphic artist and illustrator best known for his offbeat reimagining of children’s activity books from the ’70s and ’80s, Let’s Dig for Treasure immerses you in these hilariously dark retro worlds.From the mind of Steven Rhodes, a graphic artist and illustrator best known for his offbeat reimagining of children’s activity books from the ’70s and ’80s, Let’s Dig for Treasure immerses you in these hilariously dark retro worlds.

The game provides a fortune and glory push-your-luck experience in which you’ll be digging for all kinds of zany stuff while looking for cards that are worth a lot of points or trigger powerful effects. Just shuffle up the deck and divide it into 3 "Dig Stacks" and you're ready to start digging for treasure!

1. On your turn, choose and "dig up" a card from any of the Dig Stacks. Look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player!
2. You can stop digging at any time, or keep digging up cards for as long as you want. The more cards you dig up before you stop, the more you stand to gain, but be careful! If you dig up a 2nd Worms Card, or even a SINGLE Skeleton Card, your turn will end immediately and you'll lose *EVERYTHING* you dug up so far (this turn)!
3. Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any "bonus point" effects (you did make sure to dig up some Milk to go with your Cookies, right?).
4. You've got all kinds of zany stuff to find while digging, such as Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points—give them to your least favorite opponent!). Heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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