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Arkham Horror LCG

Arkham Horror - The Card Game - A Light In The Fog - Mythos Pack

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  • Co-Operative Mechanic: Co-Operative, Deck Building, Hand Management
  • 14+ Recommended Age: 14+
  • Horror Theme: Horror

Glancing about me, I involuntarily let my pace slacken for a second to take in the sight of the sea, gorgeous in the burning moonlight at the streets end.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Glancing about me, I involuntarily let my pace slacken for a second to take in the sight of the sea, gorgeous in the burning moonlight at the streets end.

Glancing about me, I involuntarily let my pace slacken for a second to take in the sight of the sea, gorgeous in the burning moonlight at the streets end.

-H.P. Lovecraft, The Shadow Over Innsmouth

Since you first awoke in a dank and gloomy tidal cavern, youve attempted to pull together the disparate pieces of your shipwrecked memories. Youve learned some of why you came to Innsmouth, and youve battled the evils rising from the ocean deeps but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.

As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

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