Rio Grande Games

West Riding Revisited

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Strategic rail expansion and ruthless investment collide in this fast-paced industrial era game of profits and power.

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Description

Strategic rail expansion and ruthless investment collide in this fast-paced industrial era game of profits and power.

West Riding Revisited is the result of ten years of further development of Han's original West Riding game and it plays very differently. No money is provided with WRR. This is part of Winsome's Essen 2010 set. (Taken from the Winsome Games homepage)

This game fixes many of the "down-time issues" with West Riding. The theme is again the United Kingdom during the Industrial Revolution.

Players follow the following turn squence to become the investor who has made the most money. The phases of a turn are: bid on shares, build track, trade shares (at two-to-one: two basic shares for a grouping share), pay dividends, and turn order. If the game ends, either by the game marker (a little wooden locomotive) reaching the end-of-game space OR if all six basic railways have the been finished. When the game is at its end, the Big Payoff begins, whereby players liquidate all of their holdings. The player with the most money wins.

This game did away with the crayon aspect of its predecessor. Cubes are used to show expansion links. Some stocks also begin in the hands of "dummy" players. This results in the game opening not quite being so wide open. There is an advanced game variant that provides a variable starting setup if the basic game's opening becomes too scripted.

The basic rail companies are: the Midland Railway (red), the London & North Western Railway (black), the North Eastern Railway (brown), the Great Central Railway (blue), the Great Northern Railway (green), and the Lancashire & Yorkshire Railway (yellow). There are eight of each of these shares. The grouping rail companies are: the London & North Eastern Railway (orange) and the London, Midland, & Scottish Railway (pink); both with 12 shares.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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