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Hi-Lo Flip

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  • 6 Maximum Players: 6
  • Cards Mechanic: Cards
  • 8+ Recommended Age: 8+
  • Abstract Theme: Abstract

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself.

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself.

Each round in the game, you start with a hand of seven cards from a deck numbered 1-100. The HI-LO chip is in the center of the table showing one side of it. On a turn, you play a card from your hand onto the discard pile that is either higher or lower (depending on the HI-LO chip) than the current top card. If you can't play, then flip the chip. If it lands on the opposite side, play a card, then end your turn; if not, then draw a card, playing it immediately, if possible. If you still can't play, then whoever played most recently claims all of the cards in the discard pile, then you play whatever card you want.

If you play a card that ends with a 1, then the next player draws a card and skips their turn. If the card ends in a 2, then you must play again.

When someone runs out of cards, they collect the discard pile, then players tally their points for cards collected, with cards ending in 0 being worth 10 points and all other cards 1 point. The player who went out scores a bonus of 10 points. Complete multiple rounds until a player scores more than 75 points, with whoever has the highest score at that point winning the game.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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