On sale

DV Games

Bang The Great Train Robbery

Buy Now Pay Later.

Prices reflect online store only.

  • 7 Maximum Players: 7
  • Hand Management Mechanic: Hand Management, Hidden Roles
  • 8+ Recommended Age: 8+
  • American West Theme: American West

An expansion at full speed!

The train is coming to town and the Outlaws want to get their dirty hands on the precious cargo! But the Law will do everything it can to secure the convoy to its destination. Will you loot the train with the crew, or defend it at all costs? All aboard!

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

An expansion at full speed!

The train is coming to town and the Outlaws want to get their dirty hands on the precious cargo! But the Law will do everything it can to secure the convoy to its destination. Will you loot the train with the crew, or defend it at all costs? All aboard!

This expansion brings new mechanics, new cards to be shuffled with the basic deck, and 8 brand-new characters.

The expansion focuses on a track of Railroad cards and a Locomotive card: Each Railroad card is coupled with a Station tile; every time the Sheriff’s turn begins, the train moves and the value of the Railroad cards change depending on the Station tiles. Once during their turn, players may pay the cost shown on a Station to take the corresponding Wagon.

There are two kinds of Railcars: blue-bordered Railcards stay in play until discarded, and take effect immediately; while green-bordered Railcars stay in play but have no effect until the owner decides to discard them during their turn. If a Railcar is taken, the other Railcars on the train slide up to cover the gap, and a new one is added to the end of the train. As soon as the first Railcar behind the Locomotive goes past the last Station, the Locomotive card’s special effect triggers for all players. Then a new track of 5 Station tiles, as well as a new train, is built in the center of the table.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search