Green Ronin Publishing, LLC

Green Ronin Mutants & Masterminds RPG: Time Traveler's Codex

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Description

Heroism Knows No Century!

Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet!

Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen!

The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes:

• A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting.
• Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling.
• Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way.
• Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond!
• Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist!
• Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and advice for setting individual adventures in that time period, or an entire campaign!
Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!

Take Your Superheroic Adventures Into the 4th Dimension!

Time Traveler's Codex A Mutants & Masterminds Supplement
By John Compton, Clio Davis, Jennifer DK, Crystal Frasier, Jaym Gates, Steve Kenson, Prof. Christopher McGlothlin, M. Ed., John Polojac, Chris Pramas, Fred Wan, Jordan Wyn
Cover Artist: Conceptopolis
Interior Art: Brett Barkley, Kyler Clodfelter, Storn Cook, Talon Dunnig, Alberto Foche, Scott James, Comfort Love & Adam Withers, Denis Medri, Dan Mora, Domenico Nezetti, Octographics, Tony Parker, D.C. Stuelpner
Format: 172-page, full-color, hardback book

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

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