Fragged Empire RPG

Fragged Empires: Genetic Spectres

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Description

Written by Chris Lites and Nicolas Logue, Genetic Spectres sees Characters with 6-10 Current Resources embark on an adventure which sees them discover a deadly remnant from the Great War. As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight X'ion's Ne philim horrors.

Yet, the Archons' creations were not wholly their own. They fused human robotics with bio-disintegration weaponry, creating the fearsome Mechonid. The Archons thought themselves the masters of these machines. They were wrong. The technology upon which the Mechonids were based stretched back to the days of time-lost humanity. Taking what they could find in human records and ruins, the Archons recreated human-made robots as best they could. Yet the Archons did not possess the knowledge of those who created them and, in their arrogance, they brought about their own undoing.

The robots the Archons created served them well at first, dealing devastating defeats to the Nephilim but soon the creations turned upon their masters and on all biological life. The Archons and the war are a hundred years gone and the Mechonid threat largely forgotten. These strange mechanical creations went into hibernation at the end of the war and have not reappeared since. Until now. Exploring themes of cultural tension, genetic engineering and exploration, Fragged Empire emphasises non-linear, classless progression, and boasts rules for sandbox games and tactical miniatures combat, a whole fascinating and intriguing post-apocalyptic universe to explore. Written by Chris Lites and Nicolas Logue, Genetic Spectres sees Characters with 6-10 Current Resources embark on an adventure which sees them discover a deadly remnant from the Great War. As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight X'ion's Ne philim horrors. Yet, the Archons' creations were not wholly their own. They fused human robotics with bio-disintegration weaponry, creating the fearsome Mechonid. The Archons thought themselves the masters of these machines. They were wrong. The technology upon which the Mechonids were based stretched back to the days of time-lost humanity. Taking what they could find in human records and ruins, the Archons recreated human-made robots as best they could. Yet the Archons did not possess the knowledge of those who created them and, in their arrogance, they brought about their own undoing. The robots the Archons created served them well at first, dealing devastating defeats to the Nephilim but soon the creations turned upon their masters and on all biological life. The Archons and the war are a hundred years gone and the Mechonid threat largely forgotten. These strange mechanical creations went into hibernation at the end of the war and have not reappeared since. Until now. Exploring themes of cultural tension, genetic engineering and exploration, Fragged Empire emphasises non-linear, classless progression, and boasts rules for sandbox games and tactical miniatures combat, a whole fascinating and intriguing post-apocalyptic universe to explore.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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