Call of Cthulhu

Call of Cthulhu RPG - Edge of Sundown

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The western-horror story is far older than what most of us would even consider “the west”.

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Description

The western-horror story is far older than what most of us would even consider “the west”. For generations the American Indians told dark tales of their own, of spider women, skin-walkers, cannibals, witch­es, and thunderbirds. When white men ventured into the west, they learned some of these nightmarish stories from the natives—and they brought or created their own as well: tales told around campfires of mournful ghosts and vengeful spirits and terrible monsters native to the wild new land west of the Mississippi.The western-horror story is far older than what most of us would even consider “the west”. For generations the American Indians told dark tales of their own, of spider women, skin-walkers, cannibals, witch­es, and thunderbirds. When white men ventured into the west, they learned some of these nightmarish stories from the natives—and they brought or created their own as well: tales told around campfires of mournful ghosts and vengeful spirits and terrible monsters native to the wild new land west of the Mississippi.

That’s where Edge of Sundown comes in. This collection brings tales that visit the darker regions of the west, the places steeped in myth, legend, and blood. Meet the men and women who lived there—the monsters within and without. Make no mistake, there are more than a few gun-throwing hardcas­es in these stories, but by and large our protagonists are ordinary folks caught up in very extraordinary circumstances. Most importantly, this is an anthology of western-HORROR tales, not western-fantasy. No tall tales here, no wink-and-a-nudge-as-it’s-all-good-fun safe betting. We’re looking to give you the creeps, fair and square, no fooling around.

So right about now you should be checking to make sure your guns are loaded, that your holster is oiled, and you’ve got your hat cinched on tight.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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