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Grand Gamers Guild

Inferno

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  • 4 Maximum Players: 4
  • Grid Movement Mechanic: Grid Movement
  • 14+ Recommended Age: 14+
  • Economic Theme: Economic, Horror

In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice.

Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.

Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues.

Each turn consists of two phases:

  1. Inferno Phase: The player advances a soul through Hell, earning Infamy Points if they successfully guide it to its corresponding circle.

  2. Florence Phase: The player must choose between:
    • Playing an action at a city location (adopting a street urchin, building a new level of the family tower, or inviting home an illustrious character, among others).
    • Exposing a sinner, who is executed, and their soul is led to Hell. By doing so, the player advances on the Hell registry, which keeps track of everyone’s supplied souls.

With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends.

The player with the most Infamy Points is declared the winner and deemed untrustworthy.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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