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GMT Games - Comancheria 2nd printing

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  • 1 Maximum Players: 1
  • Drafting Mechanic: Drafting
  • 14+ Recommended Age: 14+
  • American West Theme: American West

They struck with the ferocity of a thunderstorm on the open prairie. Once, they were a relatively feeble tribe, dwelling in the foothills of the Rocky Mountains—until, that is, they came into possession of horses.

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  • Unopened? 30 days returns Unopened? 30 days returns
Description

They struck with the ferocity of a thunderstorm on the open prairie. Once, they were a relatively feeble tribe, dwelling in the foothills of the Rocky Mountains—until, that is, they came into possession of horses.

And so it was that seemingly out of nowhere, they emerged as an unstoppable force, the greatest light cavalry ever seen in the western hemisphere. They called themselves Numunuu, “the people.” Their Ute cousins called them Kumantsi, “someone who wants to fight me all the time.” The Spanish called them, “Comanche.”

Between 1700 and 1800 these “lords of the southern plains” carved an immense empire stretching from modern-day Kansas to the Rio Grande and from the Rocky Mountain foothills of Colorado and New Mexico to east Texas. For a century and a half, the Comanche played one colonial power off one another, collected tribute, and dominated trade over a vast swath of North America that became known as “Comanchería.”

The Game
Comanchería – The Rise and Fall of the Comanche Empire is Joel Toppen’s second game design which tells the story of the First Nations people of North America. Like Navajo Wars, Comanchería is a SOLITAIRE game in which the player plays the role of the Numunuu, the Comanche people.

Using mechanics similar to Navajo Wars, Comanchería challenges the player to conquer and control the southern plains of North America. It won’t be easy, however! Aggressive northern tribes like the Osage, Pawnee, Cheyenne, and Arapahoes will challenge your dominance of the hunting grounds. The colony of New Mexico has expansionist ambitions from the west. To the south lies Mexico and its new colony of Texas. And to the east lies the greatest threat of all: the United States of America.

Heavily outnumbered by the colonial powers, you will need to use your superior mobility and tactical prowess to conquer and then maintain your empire against a relentless tide of hostile encroachment. Along the way you will witness historical events like the opening of the Santa Fé Trail, the Indian Removal Act, the founding of the Texas Republic, and the American Civil War from an entirely fresh perspective: through the eyes of the Lords of the Southern Plains?

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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