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This 3rd MBT expansion focuses on Canada’s armored and mechanized forces. The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.
This 3rd MBT expansion focuses on Canada’s armored and mechanized forces. The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.
This box contains 5 new scenarios. The 2 new double-sided geomorphic maps can be combined with all other MBT base game and expansion maps to create new battlefields. Detailed TOE for the Canadian Brigade is also included.
In order to play this expansion onlz the MBT basic game is required. The MBT: BAOR and/or MBT: FRG expansions are not.
New features:
Blowpipe and ITOW section counters
APFSDS ammunition for Leopard C1
Spot Small Arms, ATGM Dodge, NATO Target Acquisition Bonus, Helicopter Landed/Hover and VP Reference counters
Included Canadian units: Beaver AVLB, Leopard C1, Lynx, M113A1, M150, Leg units; Fliers: CH-136 Kiowa, CF-18B Hornet
Leaders as a new feature add a powerful dynamic to MBT. They represent individuals of various ranks and skills that can influence gameplay in a number of unique ways. In almost all cases, scenarios do not indicate the presence of any particular leader or leaders. Players may freely add any number of leaders or none at all. Just decide by mutual agreement. Follow the recommended command structure below, or just go with whatever works. There is no correct or incorrect approach as battlefield conditions make for very fluid situations. There may be occasions where junior officers or NCOs find themselves in overall command or senior officers are commanding only a small contingent.
Leader Effects:
(A) AP Combat: + AP Hit Modifier
(G) GP Combat: + GP Dice Roll Modifier
Close Assault: + dice roll modifier (use (G) modifier)
Hand-to-Hand: + dice roll modifier (use (G) modifier)
Overrun: + GP dice roll modifier (use (G) modifier)
(S) Suppression Recovery: - dice roll modifier
(M) Morale: + dice roll modifier
(P) Spotting: + Spotting Ranges modifier
(R) IF Response: + Indirect Fire Response modifier
Box contents:
1 8½” x 11” Counter Sheet
2 double-sided, 10x27 inch, geomorphic mapboards
5 double-sided full-color 5” x 4” Data Cards
24 page Playbook
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
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