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Sumoku

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  • 8 Maximum Players: 8
  • Co-Operative Mechanic: Co-Operative, Tile Placement, Variable Player Powers
  • 9+ Recommended Age: 9+
  • Educational Theme: Educational

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

SumokuSumoku is a crossword-style game with colored number tiles that can be played five different ways. In all Sumoku games, game play starts with the roll of a die to create a "key number" either 3, 4 or 5. The digits in all groups of tiles placed in rows and columns must sum to a multiple of this key number. A tile is one of six colors, and a color cannot be repeated in a connected set of tiles.

In the main game, players draw eight tiles to start the game. On a turn, a player adds a single row or column of tiles to the playing area to create valid plays that is, the sum of the tiles played and all rows or columns added to during that turn sum to a multiple of the key number. The player scores the sum of the tiles played, and the sum of tiles in any row or column added to during that turn. If you finished a row or column of six tiles that is, one with all six colors you take another turn immediately before refilling your hand to eight tiles. The game ends when no one can play, and numbers in hand count against a player's score. High score wins.

Other games include "Speed Sumoku" in which players each have ten tiles and try to create a crossword-style grid in which all sets of tiles sum to a multiple of the key number before anyone else. "Team Sumoku" plays similarly, but with each team creating one grid. "Spot Sumoku" has players trying to spot four tiles that sum to a multiple of the key number rolled from a public array of ten tiles. "Solo Sumoku" tasks a player with drawing 16 tiles and creating a legal grid from them, then drawing ten more tiles and adding them to the existing grid in a legal manner, then doing this with another ten tiles, and so on through all 96 tiles.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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