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Rather Dashing Games

Red Hot Silly Peppers (Preorder)

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Prices reflect online store only.

  • 6 Maximum Players: 6
  • 6+ Recommended Age: 6+

A festive party full of joy, music and… chillies! Now and then, a hot pepper pops up from the crowd and disappears again.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

A festive party full of joy, music and… chillies! Now and then, a hot pepper pops up from the crowd and disappears again. Will you be the fastest to react once the right combination of the chillies is shown?

A fast-paced observe-and-act card game for the entire family, where the situation is continually changing. The player with the highest number of cards wins.

How to play?
Put the three double-sided cards with tasks (coloured edge) within easy reach of all players in the middle of the table.
Shuffle the remaining cards and deal 12 (16) of them to each player. Players keep their cards face down in a drawing pile in front of them.
The active player turns their top card and puts it on their discard pile, face up. If one of the conditions shown on the task cards is met, the players try to be the fastest to cover the corresponding task card with their hand.

The conditions of task cards:
All cards are showing 6 different kinds of chillies (some of them can be represented multiple times but each of them MUST be represented at least once).
At least 5 identical peppers are being shown.
Exactly 2 pairs (2 peppers of one and 2 peppers of another kind) are being shown.
If multiple conditions are being met at the same time, the first player to cover the highest priority task card wins the round. The player who wins the round chooses and takes any of the discard piles with one of the cards helping to meet the condition on the top. He places these cards at the bottom of his drawing pile.
The game ends when a player discards the last card from their drawing pile. The player with the highest sum of cards in their drawing pile and their discard pile(s) wins the game.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

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