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Carta Impera Victoria Civ

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  • 4 Maximum Players: 4
  • Civilization Building Mechanic: Civilization Building, Deck Building, Hand Management
  • 8+ Recommended Age: 8+
  • Civilization Building Theme: Civilization Building

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

CIV: Carta Impera Victoria is a game of Civilization and diplomacy in which you develop your own civilization. Be the first to reach supremacy in one field to make history, but keep an eye on how your opponents are advancing. Forming a temporary alliance might be the best way to keep a player from triumphing€¦and remember that offense is sometimes the best defense!

In more detail, a player wins when they reach supremacy in a field; if this doesn't happen, when no more cards can be drawn, the game ends and players go through a majority scoring to determine the winner.

CIV includes six fields of competition: Army, Religion, Economics, Science, Culture, and Utopia. The 104 cards in the game are split in three ages, which represent the natural evolution of global civilization through the timeline, but the cards of each field aren't split equally. Once the second age has finished, for example, if you haven't yet reached supremacy of Religion, it's time to think about another strategy.

Each field gives powers to the player who succeeds in reaching the limit of cards in their play area (depending on the number of players). There are different kinds of powers, two levels of permanent effects, and one sacrifice effect for each field. Using these powers in combination will be necessary to be the first to reach supremacy but using these powers is also a way to keep competitors from reaching victory.

You will need all your diplomacy skills to get help from others and prevent the leading player from winning, yet today's friend could be tomorrow's enemy, so pay attention to all and think about which combination of powers might lead to a surprise victory! Be the first to use it!

The game includes rules for 1v1 play, 2v2 team play, and 3-4 player games.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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