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Grand Gamers Guild

Holiday Hijinks 6 The Groundhog Gambit (Preorder)

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  • 4 Maximum Players: 4
  • Deduction Mechanic: Deduction
  • 13+ Recommended Age: 13+
  • Deduction Theme: Deduction

The invitation left you almost breathless with anticipation. The eccentric inventor, Professor Archibald Timely, has opened his stately manor to the public for the first time in years.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The invitation left you almost breathless with anticipation. The eccentric inventor, Professor Archibald Timely, has opened his stately manor to the public for the first time in years. What brilliant new breakthrough was to be unveiled? As you walk through the front door, you notice an eerie silence with only the sound of your echoing footsteps filling the cavernous halls. With so much to explore in the sprawling old mansion, you wander to the furthest recesses and back again, and again, and again... Hold on; you’re having the strangest case of déjà vu. Can you escape before it’s too late?

The Groundhog Gambit, title #6 in the Holiday Hijinks line, is an escape room-style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.

Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.

This game is app-assisted. When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smartphones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.

The website also allows you to interact with objects on cards, in the vein of a classic point-and-click adventure. This will help you gain more clues and solve puzzles.

This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game but can pass it on to another group for their use.

This entry in the series takes about two hours to solve and is rated 3 out of 3 in difficulty.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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