On sale

Dragon Dawn Productions

Maeshowe

Buy Now Pay Later.

Prices reflect online store only.

  • 2 Maximum Players: 2
  • Co-Operative Mechanic: Co-Operative, Hand Management, Set Collecting
  • 12+ Recommended Age: 12+
  • Medieval Theme: Medieval

According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD 1150.

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD 1150. In AD 1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad.According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD 1150. In AD 1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad.

Alone or with a friend, players will on their turn need to play one card to the row and discard one. Managing their hand of five cards, players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck.

The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape. By playing a set of four "Excavation" cards to the row, the players are able to remove rubble. The timing of when to start a set of "Excavation" cards will be critical since a row of less than four will result in those cards being lost decreasing player chance for survival.

If the player ever find themselves having zero health or having run out of cards in their draw deck, they have lost and their dead bodies will be found in the Tomb of Maeshowe by archeologists hundreds of years later.

Other threats presented by their draw deck includes such things as the passage collapsing and running out of food while some well-needed sleep or Odin himself sending a Raven to watch over you can provide you with some much-needed relief.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search