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Academy Games

Agents Of Mayhem Johnny Gat Is Back Expansion

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  • 6 Maximum Players: 6
  • Variable Player Powers Mechanic: Variable Player Powers
  • 10+ Recommended Age: 10+
  • Video Game Theme: Video Game

The expansion adds 3 new characters to play as for the Mayhem player.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The expansion adds 3 new characters to play as for the Mayhem player.

 

After saving the world in Saints Row IV: Gat Out of Hell, Johnny Gat is back for more action and incredible campaign story lines! He is joined by friends:

 

Lazarus, aka, Dynamo, aka, Fatima Daoud

A MAYHEM scount known as Dynamo, was sent to look for city survivors after LEGION's world wide attack on Devil's Night. She was ambushed and cornered in Nano-Gen, an advanced Nanite Particle research facility. A dark matter grenade blew up next to her critically wounding her. As she lay dying on the cold floor, LEGION's mad agent Ariadne injected her with experimental nanites. The nanites rebuilt Dynamo into a merging of woman and machine, the next step along the evolutionary ladder. Presumed dead, she was renamed Lazarus when she returned to MAYHEM.

Lazarus can throw nanite clusters at her foes. These clusters stick to her targets and slowly drain the life from them over time!

Safeword, aka Kinzie Kensington

Kinzie was a most wanted hacker that infiltrated and corrupted the Stock Exchange, CIA bank accounts, and FBI passwords by the age of 14. She was caught, but instead of being imprisoned she agreed to work for the FBI. Kinzie came to the attention of MAYHEM who immediately recruited her.

Kinzie fires off a narrow energy wall that travels quickly in a straight line and passes through walls and cover. Enemies hit by the wall take damage and are stunned, immobilized, or blinded for a turn. She is a perfect weapon on any team of Agents!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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