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Asmodee

Bahamas

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  • 4 Maximum Players: 4
  • Bluffing Mechanic: Bluffing
  • 10+ Recommended Age: 10+
  • Crime Theme: Crime

The holdup was perfect... A sound plan! Millions in a bag, fleeing by plane, yes, really, a sound one.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The holdup was perfect... A sound plan! Millions in a bag, fleeing by plane, yes, really, a sound one. Everyone begins to relax, but suddenly the engine sputters! Then the plane begins to fall... Yes, the holdup was perfect and they had anticipated everything €” everything but enough parachutes to go around...

Play your role amongst ten characters in Bahamas and steal, lie, threaten, do everything you can to get the biggest part of the loot and land safely!

In more detail, each player receives a character sheet at random (each with a different special power), along with one starting card, one action card, and two cash cards. Among these starting cards are 2-5 parachutes (depending on the number of players), and you'll want one of these to survive at game's end! Use a number of dice equal to the player count minus one. Choose a starting player at random. This player rolls all the dice, uses one of them (drawing an action or cash card, stealing an action or cash card from an opponent, or using their special power), then they choose the next player who will take a turn. Once all the dice have been used, whoever didn't get to use a die becomes the starting player for the next round.

A "Crash" card is shuffled into the bottom four cards of the action deck, and when it's drawn, everyone without a parachute €” or the lifeboat hiding in the action deck €” plunges to their death. Whichever surviving character has the most money wins! Alternatively, if one player collects the three different FBI cards prior to the crash, this player manages to land the plane safely, bust everyone else, and win!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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