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Space Worm

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  • 6 Maximum Players: 6
  • Dice Rolling Mechanic: Dice Rolling, Grid Movement
  • 10+ Recommended Age: 10+
  • Sci-Fi Theme: Sci-Fi, Space

In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way.In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way.

To set up Space Worm, each player rolls two dice and starts their worm on the planet matching the sum rolled. Each round, a player rolls the eight colored dice, then players draft one die in turn; you extend the length of your worm by drawing a vertical or horizontal line from your worm's current location that matches the length of the die rolled. Since you are a mindless space worm, you can't cross over your path or else you'll eat your own tail! If you can't move, you cross off one of your hearts.

If you pass through a fruit after drafting a die of the matching color, you score 1 bonus point. Should you cross out all fruit of one type, you score the highest available bonus for this fruit, lowering that potential bonus for all other players.

Once a player has eaten out all of the fruit in the solar system or lost their fourth heart, the game ends. Players tally their four fruit scores, earn 2 points for each remaining heart, then lose points based on how many of the eight planets they didn't visit.

Space Worm includes four different maps featuring wormholes, forcefields, and more, and is the first title in ITB's Lunchbox Series.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

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