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Grand Gamers Guild

Holiday Hijinks 9 The Marriage Mix-Up (Preorder)

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  • 4 Maximum Players: 4
  • Co-Operative Mechanic: Co-Operative
  • 12+ Recommended Age: 12+
  • Deduction Theme: Deduction

“Ding… Dong…” The regal sound of wedding bells fills the air as your team of wedding planners prepares for the ceremony and the reception in the banquet hall.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

“Ding… Dong…” The regal sound of wedding bells fills the air as your team of wedding planners prepares for the ceremony and the reception in the banquet hall. But to your horror, you open the doors to find the whole place in disarray! Chairs are knocked over, decorations are ripped, and even the cake is worse for wear. You're under the clock as you put your puzzle-solving — and communication — skills to the test in order to set things right before the happy couple even arrives.

The Marriage Mix-Up, title #9 in the Holiday Hijinks line, is an escape room-style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.

Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.

When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smartphones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.

This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game but can pass it on to another group for their use.

This entry in the series takes about an hour to solve and is rated 2 out of 3 in difficulty. You will need at least two players to solve the puzzles.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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