On sale

Pelgrane Press

Swords of the Serpentine RPG: Brought to Light Adventure Collection (Preorder)

Buy Now Pay Later.

Prices reflect online store only.

From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it!

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it!

This collection features four one-shot adventures for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes. Featured by Pelgrane Press at Gen Con and used only for convention play, now collected and expanded with designer notes and updated rules.

Play as orphaned urchins trying to steal back the only things that matter, in Ragamuffins
Trapped at a society ball, solve a murder while you unravel the unexpected mystery of Eversink’s greatest sleuth, in Murder Most Foul!
Trod the cobblestones as officers in the City Watch as you scramble to prevent civil war, in Smuggler’s End
Playing some of the most powerful people in the city, use every social (and probably illegal) resource you have to undermine a corrupt and unspeakably powerful judge, in Takedown
The four adventures collected in Brought to Light showcase the best Swords of the Serpentine has to offer: fun characters, unusual mysteries, high action, and devious plotting. Collected here for the first time, these four adventures give you a solid cross-section of the game. From Fledgling tier play as plucky urchins fighting back against monsters when no adult will believe you, to Sovereign tier play as rich and powerful members of society’s elite who need to undermine a corrupt judge for the good of the city, you’ll get a great feel for how we personally run the game – and in doing so, carve out your own place in Eversink’s history.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search