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Battletech

BattleTech: Technical Readout – Jihad

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  • 2 Maximum Players: 2
  • Dice Rolling Mechanic: Dice Rolling, Miniatures, Variable Player Powers
  • 12+ Recommended Age: 12+
  • Sci-Fi Theme: Sci-Fi

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.

But then the Second Star League collapsed .

Denied their dream, the Blakists fought to preserve the Star League against the follies of the Great Houses, its fanaticism manifested as the Jihad: a horrific war that pitted every nation against each other. This era saw bleeding edge machines march off to war, while venerable ’Mechs continued to receive upgrades and facelifts. Even primitive ’Mechs not seen in over half a millennia once again appear on the battlefield.

Technical Readout: Jihad expands on Technical Readout: Succession Wars and Technical Readout: Clan Invasion by combining the ’Mechs previously found in Technical Readout: 3050 Upgrade, Technical Readout: 3055 Upgrade, Technical Readout: 3058 Upgrade, Technical Readout: 3060, Technical Readout: 3067, Technical Readout: 3075, Technical Readout: 3085, and Technical Readout: Project Phoenix. Each machine is accompanied by an illustration, a description of its history, capabilities, and game stats.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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